Patch Notes B0.03 - Models, Manual Token Movement, and more
New
Models
Three new text models were added, two heavy weights and one lower weight model. These models all have a new experimental tag as they're new and need more testing from the community.
Heavyweight Models:
- Added Claude Sonnet 4.6 by popular demand. Please note that this model is extremely expensive and not recommended for use unless you specifically want to use this model. Expect a single message to cost ~50+ energy even for basic tasks.
- Added Mimo V2.5 Pro. This one is more interesting as on benchmarks its intelligence scores higher than GLM 5.1 but it comes at over half the price of GLM. Give this model a try in cases where you would use GLM and let us know how it goes!
Lightweight Models:
- Added Mimo V2.5. This is a lighter model that's on par with models like Deepseek V4 Flash. It costs the same as flash with slightly higher intelligence on benchmarks.
App
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Added multi-select in Studio media so images, videos, and music can be downloaded or deleted in batches.
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You can now click on game mini map tokens to view their sheets and manually move the tokens, including grid-snapped movement on maps with square or hex grids.

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Added a view grid toggle to the minimap.
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Added search to the game start location picker.
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Added a location type selector when creating a new location from a map in projects with multiple location file types.
Fixes and Improvements
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Improved Discover so search and sort stay in the URL, making filtered community pages easier to share and revisit when navigating.
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Improved game start setup so large projects can load more starting locations and keep the selected location visible.
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Improved imported projects so Craft restores missing default file types and preserves game start metadata.
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Improved reference field setup with a clearer target file type dropdown.
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Improved mobile Studio settings so the Use Credits option is available and visibly active while generating.
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Improved energy and credit messaging with clearer refill rollover text and a warning before choosing especially expensive models.
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Improved forms and dialogs so long text or pasted content stays scrollable and action buttons remain reachable.
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If you toggled on use credits for your models, when revisting the site after an energy refill has occurred, it will auto toggle off using credits to use energy instead by default.
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Fixed formula fields so numeric text like "12" works in arithmetic, rounding, comparisons, and totals.
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Fixed community package previews for non-owners so that package file previews are visible.
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Fixed the game start location picker for projects with more than the first page of locations.